| Pierce College Digital Movie Making 165 |
Compiled by Brian Benedetti
|
Video Basics
Digital vs Analog
Analog
Video was originated using an analog signal - a continuous voltage varying in time and values. It represents video as a wave form.
A problem with an analog signal is that it degrades during processing through the signal chain. In other words everytime you copy it, it loses quality. Each copy is called a generation.
2nd generation 3rd generation
Digital
A digital signal is a series of numbers each representing the analog signal voltage at a specific moment in time. In other words it measures the analog signal and translates it into numbers.
An advantage of digital is that when it is copied, the same numbers appear on the copy. It is not a dub, it is a clone. As the copy is indistinguishable from the original there is no generation loss.
Nonlinear
Editing in digital software such as IMovie, Premiere or FinalCut Pro is described as nonlinear because your sources are not constrained to a linear medium, such as videotape.
With videotape you need to fast forward or rewind in a linear fashion to get to your point of interest. With a nonlinear program, you can access any source clip instantly, without shuttling tape, and you can change the sequence of clips in the program without rerecording.
Nondestructive Editing
Digital software such as IMovie, Premiere or FinalCut Pro edit by creating a detailed set of instructions called "projects". A project lists all the clips that you intend to use in your edited video program. It contains all your editing decisions, including the arrangement of clips, transitions, audio levels, and effects.
A project does not contain the video files themselves---only pointers to those files, called clips.
As a result, you never alter the source files directly. So it is called nondestructive editing.
Because it is simply a detailed set of instructions, a project is a small file, often less than 1 MB.
Metaphor:
Compare a "project" with a "musical score". Just as sheet music refers to instruments and indicates when they should play, the project refers to media files and when they should play.
You can slip sheet music into your pocket, but the actual orchestra is considerably more bulky!
Frame Rate
The video track on a piece of videotape consists of a series of still images, or frames, that , when played in sequence, appear to be moving.
When motion picture film was invented, it ran at a frame rate of 18 frames per second (fps). With the advent of sound, the frame rate had to be increased to 24 frames per second to get audio that sounded right.
The frame rates of video vary, depending on where you live (see Video Standards below). The frame rate for full motion video in North America is approx. 30 fps. The actual exact frame rate for digital video in North America is 29.97 fps. This is based on adapting the USA's 60 Hz system to color television. (I know...huh??)
To compress our files down for the internet we can adjust our frame rate. Many internet movies that we see are around 10 to 15 fps. For more information about these different compressions go to http://docs.info.apple.com/article.html?artnum=60766
Dropped Frames
The process of digitally editing video requires a HUGE amount of information to be squeezed through some little wires and tiny circuits. If things aren't configured correctly, or if your computer is not powerful enough to handle the load, or if you have other programs open at the same time, or if you have not optimized your computer recently, and on, and on.......you will occasionally get dropped frames!
Dropped frames happen when you are either importing or capturing video....or when you are rendering or outputting video. A dropped frame is exactly that.... a frame that has been dropped or skipped over. If it is only one or two frames, you probably can't tell the difference in your video. Anything more than that and it will either make your video look jumpy, or it will just not allow you to continue to capture or render.
Video Standards
For a variety of reasons, different types of video were developed in different parts of the world. These standards were designed to regulate the quality of video that broadcast to television sets around the world. Different video standards have different frame rates, color characteristics, and quality levels, among other things.
At present, there are three major analog broadcast standards, and all of them will be superceded by digital broadcast standards in the coming years.
NTSC - This is the analog broadcast standard in North America and Japan and has a frame rate of 29.97 fps.
PAL - This is the analog broadcast standard in most of Europe and Asia and has a frame rate of 25 fps.
SECAM - The rest of the world, which includes Africa, the Middle East, etc. uses this standard which also has a frame rate of 25 fps.
DTV - In 2006, the United States will adopt this new digital television standard. Already many TV stations are broadcasting DTV signals. It has been rounded off to a frame rate of 30 fps.
For more information about video standards, go to http://www.tvradioworld.com/directory/Television_Standards/page2.asp
Analog Editing Configurations
Assemble/Insert Editing Only
A typical analog editing system a few years ago consisted of two video decks and a controller. One was called the "Source" deck, the other was called the "Master" deck.
This worked fine for straight cuts or Assemble edits (edits that were assembled one after another), and for Insert edits (edits that were later inserted over top of assemble edits)
Assemble Edit
Inserting Edit
Inserted Edit
A/B Roll
A more ideal analog system would enable transitions between video clips. This was accomplished by having two video decks (A and B) which could then edit to the Master deck.
As the two tapes (A & B) played, a video switcher/controller could mix the signal from tape A with tape B to record on the master tape. This way, you could create dissolves, wipes, and other effects.
Note- If two scenes were on the same source tape, it had to be copied onto the B roll before dissolves and other transitions could be performed.
Analog Full Editing Suite
In order to create professional broadcast video you need to add the following:
A TBC (Time Base Corrector) which lays down time code onto the Master tape (Exactly what a digital camera does internally now).
A CG (Character Generator) which generates titles and text that is laid down on the Master tape.
A DVE (Digital Video Effects Generator) which processes a portion of the video signal digitally to create special effects. This is also transferred to the Master tape.
All of this equipment is incredibly expensive. Added to the expense is the need for broadcast quality analog cameras (Usually Betamax) which are thousands of dollars.
You can now do everything you see here with a 3 chip digital camera, high powered PC, and digital editing software.....for a mere fraction of the cost. This digital video revolution has democratized video production!!!!
Time Code
Timecode enables every recorded frame of video to be numbered. It numbers every frame, second, minute and hour.
Why is timecode so important?
If you've scrolled through your home VHS deck you may have noticed a counter which advances as the tape advances. The problem with that counter is that once you turn the power off then back on, it resets itself to zero, no matter that you may be 40 minutes advanced into your tape.
With timecode imbeded into a tape, if you're 40 minutes into the tape, the counter will read 40 minutes, no matter if you turn the deck on and off or even put the tape into a different deck. Not only does this make it easier for you to find stuff on your tapes, it also makes it possible for the video deck to access any individual frame on the tape automaticall, thanks to device control commands sent from your computer. When you log in your tapes, this is invaluable.
Logging
The most tedious (and therefore, the most neglected) part of editing involves watching your source tapes and noting the selects--the shots you want to use in the program. Using your softwares capture window and device control can make the logging process close to painless. If your tape has timecode, your log can serve as a batch list, which is a list of timecode start and end numbers that can be used to automate the capture process.
Capture
If you are using a digital camera connected to your computer through firewire, capturing video is a piece of cake. Your digital camera already compressed the video and converted it to digital format. All you have to do is have a fast connection (firewire) to your computer and a big enough harddrive to store the file.
If you have an analog source, you need a capture device which can digitize the video. Up until recently you had to buy a capture card for your computer (which almost always gives you trouble). Now it is easier to just dub your analog video to your digital video camera, buy a firewire card for your computer and transfer the digitial video to your harddrive.
Scratch Disk
Before you capture video, be sure you know where the captured files are going to be stored!!!! They are stored to your "Scratch Disk". This is just the location that you designate for captured movie clips.
Go into your Preferences file in your editing software and set your Primary Scratch Disk to be on your fastest disk. (The fastest disk will be more capable of capturing all the frames successfully.) You will have choices on where to save it. I recommend that you create a folder on your fastest drive and have it store the files there.
Batch Capture
This just means that you capture your video in bunches...or batches! You do this through your device control that is built into software such as Premiere and FinalCut Pro. This allows you to choose the edits you want captured, push a button, and have the computer capture everything while you go out for a coffee break :)>
EDL (Edit Decision List)
An edit decision list , just takes the information from the batch capture and exports it out to a list that can be used by other systems to recreate the project. For instance, if you created a project originally in Premiere, you can import the editing decision list into FinalCut Pro and recreate the project.
Saving Projects
Because your project file embodies all your editing decisions, protecting it from possible mishaps is crucial. As with any important file, you should save your project often and keep backups.
Since the project file is small you can always save it to a floppy or zip disk. Keep your original footage and project file on the schools hard drive but make sure to take a copy of the Project and EDL with you.
Locating Missing Files
As you've learned, projects are simply a set of instructions that refer to files on a drive. When you open a project, the software looks for the files to which the project refers. If the source files have been moved, deleted, or renamed since the project was last saved, your editing software may have trouble looking for them. It will prompt you to look for those 'missing' clips. Once you find them it will prompt you to confirm your choice. All you need to do next is resave your project.
If your source files have been deleted, you will need to recapture them. You can use your EDL to do this.